Nothing
makes me feel more proud than when I see my students happily showing off their
hard work to an audience. What makes it better is when these kids have never
done anything like it before and have developed a love for it. This is how
coding went down with my Year 4 students this year when they presented their
first ever GameCon.
Coding
has only been introduced this year at my school and when I was developing the
curriculum for them, I was conscious that I didn't want to make it too simple.
I decided on using an app called Hopscotch with them. There were a few reasons
for this:
- It is block code based. The graphical nature of it is a great introduction to coding for this age group
- They have some fantastic, easy to follow tutorials to get started creating a game
- The app is free (you can pay extra for premium features but we didn't need them)
- Students can share their games to a global library of games. Likewise, they can view other games
- Because of the game library, when students get stuck on a problem, they can look at the code for similar games to help their problem solving
Make your own version of Crossy Road. Videos like this were an invaluable learning tool for our students whilst making their games.
We spent
the first term slowly introducing coding vocabulary and concepts to the
students. It was important to use real world examples to help them understand.
This included some simple unplugged games to get their head around things.
There was also a lot of practical 'digital sandbox' time to try new things out
and explore what is possible with the app.
After the
introductions, we introduced the engineering design process to the students and
they followed this to create their own computer games. They spent a lot of time
planning their game before they began developing it. There was a great deal of
testing and re-designing - real, authentic problem solving was happening. We
developed experts who gained enough knowledge on their own that could now help
others. We ended up with experts for many things such as lives, scoring
systems, creating levels, changing backgrounds, controllers, movements and
actions and graphics.
One of
the best things about this process was the collaboration that happened
incidentally. Our lessons became so student driven that by the end of the unit,
we were merely back seat drivers observing the greatness unfolding. We were
always hearing great things like "Can you please help me with this?",
"Wow! That is awesome, can you show me how to do that?", "What
do you think I could do better?". With our experts, students were no
longer asking the teachers for much help.
The students hard work culminated in our first ever GameCon where we invited teachers, other students and family members into our classroom to play the games and hear about the process of creating them. The atmosphere was euphoric and you could not wipe the smiles off of everyone's faces. GameCon was a success and now we bring on our next group of Year 4 students to see what amazing things they can create.— Dan Summerell (@ponderingDan) June 25, 2018HGC GameCon 2018 was a roaring success. We had many parents and students come to check out the amazing @hopscotch games. Well done #Year4 for all your hard work. #edtech #coding #edtechchat #gaming #education #EdChat pic.twitter.com/aUFDTUAwPA
Have you
had similar success with something like this? How are you using game creation
to challenge your students?
— Anna Kang (@annakangxo) June 26, 2018HGC students know how to code #coding #steam #teacher #21centurylearning #tech pic.twitter.com/bECuUG6H6t
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